When I saw the announcement trailer for Immortals of Aveum in the winter of 2022, I was surprised by my own interest in the game. Immortals came from an unproven studio founded four years prior by Bret Robbins, a AAA creative director who most recently built a trio of Call of Duty titles: Modern Warfare 3, Advanced Warfare, and WWII. Ascendant Studios, his independent venture, was partnering with EA on its debut game, a first-person shooter in a militaristic fantasy world. On the surface, it didn’t sound like something I’d be drawn to.
But Immortals of Aveum caught my eye. Its cinematics were beautiful and the trailer showcased frenetic combat with bright beams of magic, all while actors Gina Torres (Firefly) and Darren Barnet (Never Have I Ever) narrated an epic story of rebellion, political sabotage and dragons. From a first-person perspective, the protagonist’s hand movements were quick and sharp, and they looked like a satisfying build-up to powerful attacks.
With a few months of hindsight, I remain interested in Immortals of Aveum and I think I’ve figured out why. There aren’t a ton of first-person action games that rely on mechanics other than guns — Dishonored, Ghostwire: Tokyo and Hexen come to mind, but it’s a small field overall. That might be one reason Immortals of Aveum stands out as something fresh, but it’s also nice to see a new, AAA-level game that’s single-player and narrative-driven with a contained campaign, rather than an open world of live-service features. Learning more about Ascendant helped, too: Robbins was also the creative director of the original Dead Space and his team included former Telltale Games members, lending weight to the assertation that Immortals of Aveum would center a dense
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