One smaller detail that got lost in the sauce of Larian's final Panel From Hell preview of Baldur's Gate 3 was the final confirmation that it will allow multiclassing, combining classes to maximize their strengths (or, potentially, their weaknesses).
It's a feature that was often requested during Baldur's Gate 3's long early access period, and was even confirmed in a 2020 Reddit AMA with Larian creative lead Swen Vincke, but the company's never gone in-depth on the feature in Baldur's Gate 3 before. The multiclassing aside came as part of Larian's reveal of Baldur's Gate 3's respec system.
The fragile, unforgiving alchemy of mixing and matching classes with Baldur's Gate 3's super-low level cap of 12 would be a tough sell for all but a grognard's grognard if you could potentially permanently bork your character.
«We wanted to avoid players having to restart the whole game, because it's a very heavy narrative experience,» explained Larian designer Nick Pechenin. «There's a character you might meet—you will most likely meet—that will allow you to reset your class, and reinvest all of the levels.» Even with that leeway though, Baldur's Gate 3's system seems like a far cry from the OP class combos of yesteryear.
For a long time fan of D&D-based CRPGs, multiclassing is synonymous with playing the game good. My favorite way of playing the OG Baldur's Gates is as a multiclass Fighter/Mage. In that game, multiclassing meant getting experience in both classes at the same time—you'd level up slower, but also dual wield legendary weapons while giving yourself super speed and limited damage invulnerability.
There are some out there who swear by "dual classing", a completely different system also present in the original Baldur's
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