The Finals got its first ever limited-time mode today in patch 1.5.0, continuing developer Embark's uncommon strategy of surprise content drops untethered from a public roadmap. The mode is Solo Bank It, a new take on normal Bank It that trades four teams of three for one big 12-player free-for-all.
When some people see «limited-time mode» they might envision a flashy new map or wildly different rules, but this isn't that. Embark is framing Solo Bank It as an «experimental twist» that it wants your feedback on. Let that lower your expectations here a bit. This is just bog standard Bank It with a minor rules tweak. It feels kinda thrown together, probably because it is—The Finals players have been begging Embark to add some sort of solo-friendly mode since launch, and this the first crack at one. My early impressions? It's not very good.
Yes, it's great that The Finals has a mode where solo players aren't at a major disadvantage. It should've had one from the start. It's nice to start 1v1 fights that don't end in 1v2, and not having teammates relieves the personal pressure to perform. For the first time in The Finals I'm running around maps at my own pace, picking fights when I feel like it, and taking my time learning the game. Solo Bank It is not the constant sweat fest that the team modes are, but unfortunately it's not a good casual mode either.
For one, having no teammates messes with balance in ways you can probably predict. Over half of the matches I've played so far are full of Light players who, unshackled from Medium and Heavy teammates, are free to skate across the map and hoover up cash boxes. As the most mobile option with weapons that are great in 1v1 scenarios, it's not even a question which class you should play if you wanna win.
Meanwhile, the Medium's heal gun is useless and the mobility-challenged Heavy has even fewer options than before to reach the rooftops. Even though Solo Bank It has the same 12-player limit as the normal version, The
Read more on pcgamer.com