Automaton enemies you have to beat during missions of come in many shapes and sizes, including Scout Striders who ride in bipedal walking tanks. Scout Striders are mobile turrets operated by normal Bot Troopers on worlds where you fight various machines. The heavy armor plating on these hostile units can be hard to pierce unless you or your squad take advantage of certain weaknesses.
These Automatons are not as quick as foot soldiers but make up for this with more firepower than any Trooper or Commissar you might face. However, any Scout Strider you encounter will be faster than elite enemies like Terminid Bile Titans or Chargers in . Missions on Bot worlds will often include this type of foe due to their ability to be the heavy hitter of enemy groups.
The best strategy for defeating Scout Striders is to target the Troopers on their backs or to destroy the walker's legs to hinder its movement. The rapid rate of fire from this enemy can make it difficult to distract during intense moment-to-moment combat. Unless you are teamed up with your friends in 's co-op multiplayer, you may not have a chance to shoot at a Strider freely.
Thankfully, your character can sprint and avoid a Scout Strider before the Automaton controlling it can turn and face you. Quickly moving past a walker should let you get a few shots against the Trooper sitting on its back, which is considered the weak point of this particular enemy. Use whatever weapons or Stratagems you have at your disposal to target this spot as often as possible.
Autocannons or Turrets are very useful to use against Scout Striders since they can distract the Automaton-controlled enemy while you get into a good position to shoot its back.
One of the important features of is how you can disable enemies by damaging specific parts of their body. For example, large Terminids have a carapace of natural armor that can be broken for your attacks to be more effective. The legs of Scout Striders can similarly be injured to prevent
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