The year is 18… something. Not that years matter anymore. Not since the End. What’s left of Napoleonic Europe is ravaged by the Hunger; people twisted by the Bacterium disease into foul, zombie-like creatures. All anyone can do in these plagued lands is survive. And complete quests. And find amazing loot. And escape to live another day. That’s life in Hunger, the next game from the developers behind Hell Let Loose.
Launching in early access on PC in 2025, Hunger is a grimdark take on the extraction shooter. If you’ve seen the debut trailer we exclusively revealed recently, you may have already drawn parallels between it and Hunt: Showdown – both share a filthy, earthy aesthetic that ground their fantastical ideas in historic reality. But Hunger is mechanically very different from many extraction shooters you may have played.
“We think players will probably feel that the most unique aspect of Hunger is our replacement of the usual gear progression gameplay loop with something more akin to an RPG like Skyrim or Cyberpunk 2077, where you build a character over time and specialise them towards a certain playstyle,” explains Maximilian Rea, CEO at developer Good Fun Corporation.
Using Hunger’s progression systems you’ll take a character (chosen from a pool of heroes, each with their own backstory) on a journey from level one to 100, with each milestone unlocking abilities from a variety of ‘Mastery trees’. Each is devoted to a particular specialisation, from combat and stealth to skills that aid teammates. “We’ve found that these allow players to really build into a certain way of playing that ends up keeping the experience fresh and allows very extreme build variety,” says Rea.
Rea discusses an exciting array of potential character builds and playstyles: “Some players will grab a gun and hunt other players. Some will lie in ambush and rely on stealth to surprise their enemies with an axe blow to the head, or they’ll build a character that is an escape artist. Others will
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