As the newest action game from Team Ninja, carries many similarities to the studio's previous efforts on the series — but has many key differences that set it apart. Taking place in a fantasized version of Han Dynasty China, has players fight with and against figures from the Three Kingdoms, making use of weapons, martial arts, spells, and some distinctly soulslike gameplay systems.
From the outset, it can be difficult not to compare and. Both were developed by Koei Tecmo's Team Ninja, both carry a significant amount of Souls-like DNA, and both share a number of gameplay systems. Even the core conceit of both games' settings is similar, with 's fantasized Three Kingdoms story mirroring that of 's fantasized historical Japan. Even without more direct points of comparison, playing can often feel very similar to, with the two sharing several gameplay aspects, including equippable guardian spirits that allow for special attacks or buffs, being able to switch between two melee weapons and two ranged weapons, and -style loot drops with randomized modifiers. For better or worse, however, does set itself apart from in a number of ways.
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While the similarities between and are numerous, 's combat is ultimately quite different in many ways, most notably in its focus on the deflect mechanic.Despite 's historical Chinese setting, its combat more closely resembles, as opposed to 's resemblance to, with stripped-down weapon movesets, lack of stamina management, and a universal meter that combat is balanced around. Like 's Posture, much of 's combat revolves around its Spirit Gauge, with both players and enemies being able to build positive, blue spirit, or negative orange spirit,
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