V Rising is an MMO survival crafting game that is touted as a mix between Diablo and Valheim, but a huge difference between Valheim and V Rising is how their maps operate. Valheim uses procedural generation to create unique maps every time, while V Rising has a fixed map that is the same among all playthroughs. One could get around the randomness using a Valheim Map World Generator to display maps of the game world but there is not any in-game method of doing so, meaning that for most players the world will be completely unknown. While similar in many other ways, this map generation sets them apart from each other and caters to different player interests.
Valheim puts players in the role of Vikings as they are stuck in Purgatory exploring the fabled Yggdrasil, The World Tree. The story is open-ended, with players tasked with exploring the seas, forests, and snows of a dangerous land as they create a holding for themselves. Likewise, V Rising has similar open-ended elements with players becoming immortal vampires instead of Vikings. However, while Valheim heavily leans into themes of exploration, V Rising takes a more structured approach with quests and a static map.
Related: Everything Valheim Still Does Better Than V Rising
V Rising and Valheim are often compared to each other for their strong survival crafting elements. There are some major differences between them, however. Aside from superficial differences like requiring food and stamina in Valheim, a big difference is how their maps are made. While seemingly minor, these different methods of map generation can have very significant effects on what kinds of players are attracted to each game. For those loving exploration, Valheim may be a better fit while V
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