For decades, veteran game developer Josh Sawyer has been designing big, deep, dense RPGs. Games like classic D&D dungeon crawler Icewind Dale, sublime Infinity Engine throwback Pillars of Eternity (the sequel to which is one of the best RPGs ever made), and beloved Fallout sequel New Vegas. But Sawyer's next project is something very different indeed. Pentiment (more on that curious name later) is a narrative adventure game set in 16th Century Bavaria.
While it will feature role-playing elements and a branching narrative—things Obsidian is known and loved for—they'll be presented and packaged in a way that we've never seen from the studio before. From the moment I saw the reveal trailer at the Xbox & Bethesda Games showcase, I had to know more about it—so I asked Sawyer to talk me through the origins of the idea, and what we can expect from Pentiment when it launches on Xbox and PC in November.
Related: I'm Still Annoyed More People Didn't Play Pillars Of Eternity 2, Because It's One Of The Best RPGs Ever Made
"I had a girlfriend who was super excited about Night in the Woods," he says. "I played it and I was a little surprised, not in a bad way, of how you just kinda vibe in it. You walk around and chat to people and do little minigames and go through a story. I thought it was cool and I loved the art style." Sawyer went on to play Oxenfree and other games with a focus on narrative, distinctive art direction, interesting characters, and minigames to break up the story. "I liked the concept," he says. "But I wasn't like: I gotta make one of these!"
That didn't last long. "Later, I had the idea to make a historical game in a similar style. One that was laid back and approachable. It wasn't until about two and a half years
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