For decades, veteran game developer Josh Sawyer has been designing big, deep, dense RPGs. Games like classic D&D dungeon crawler Icewind Dale, sublime Infinity Engine throwback Pillars of Eternity (the sequel to which is one of the best RPGs ever made), and beloved Fallout sequel New Vegas.
But Sawyer's next project is something very different indeed. Pentiment (more on that curious name later) is a narrative adventure game set in 16th Century Bavaria.
While it will feature role-playing elements and a branching narrative—things Obsidian is known and loved for—they'll be presented and packaged in a way that we've never seen from the studio before.
From the moment I saw the reveal trailer at the Xbox & Bethesda Games showcase, I had to know more about it—so I asked Sawyer to talk me through the origins of the idea, and what we can expect from Pentiment when it launches on Xbox and PC in November.
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