Bright Memory: Infinite has been a game I’ve admired from afar since word of it first dropped a couple of years ago. The idea that a single person was developing an action shooter that looked like it could belong to a AAA developer was intriguing, if only for what it said about the future of indie development. Each new trailer contained a myriad of potential, and the purchasable prelude did enough to paint a portrait of possibilities for the final product.
Unfortunately, most of the possibilities were never met. Bright Memory: Infinite sputtered out of the gate with middling reviews that focused on its limited scope, bugs, and an exceptionally short playtime. While I’d argue most would agree it was an impressive attempt, its final release still didn’t feel like a full game. Rather, it came across like yet another prelude to something even bigger.
While there may be more on the horizon with Bright Memory from FYQD Studio, Infinite is sticking around with current-gen hardware ports. Priced at $20, the game is now available for PS5, Xbox Series X|S, and Nintendo Switch. All three versions of the game come with the DLC that was sold separately for the PC version, as well as the following features:
Naturally, of the console options, I was most drawn to the Nintendo Switch port. Not for any of those exclusive features, mind you. I just wanted to see how a game that pretty much sold itself on its outstanding visuals would fare on a console that clearly couldn’t handle them. Would the cuts made for a native Switch port be too much to ignore?
Bright Memory: Infinite is actually not that bad in the visuals department. You’re not getting the best version of the game on Switch – just look at the poorly rendered water effects – but
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