The Last of Us Part I on PS5 will feature a host of gameplay and presentation enhancements that will bring the game closer to its original vision, according to Co-President Neil Druckmann. You can learn more in a new video from developer Naughty Dog that dives into the game’s many updates and enhancements, with Creative Director Shaun Escayg and Game Director Matthew Gallant.
While the Last of Us Part I can render Native 4K at targeted 30 FPS or dynamic 4K at targeted 60 FPS*, and features PS5 mainstays like DualSense wireless controller haptics, trigger effects, and 3D audio**, it’s clear that there’s a lot more going on here than a simple resolution and framerate bump, it’s a complete overhaul.
From the art direction to the character models, the entire game has been rebuilt from the ground up to take advantage of a new generation of graphical capability, allowing this game to reach the visual fidelity that the studio aspired for when crafting this experience. The PS5’s powerful hardware drives a host of visual benefits, from denser physics with tons of bumpables and chipables (bullets can now rip apart concrete and environmental objects) and cinematics now transition seamlessly to gameplay. Motion matching technology means that character animations flow more convincingly, intuitively and realistically; all adding another layer of believability to characters and their interactions with the world. Further, AI upgrades mean that characters inhabit the world in a more authentic and realistic way, such as buddy characters navigating cover to avoid enemy NPC sightlines more authentically.
The enhancements are all in the name of increasing the game’s immersion, but the improvements don’t stop there. Naughty Dog worked with
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