When Magic: The Gathering first made its way to the world of Ixalan in 2017, it was an event. A new, exciting, Mesoamerican-inspired world of Merfolk, Vampires, Pirates, and Dinosaurs, its striking aesthetic and mysteries pertaining to the then-unfolding Nicol Bolas arc made it one of the most intriguing new sets released for the game in quite a while.
The only problem was the set itself wasn’t all that good. For all the aesthetic, for all that worldbuilding, and for all the romancing Jace and Vraska got up to while stranded on the plane, the cards themselves were either weak, boring, or both.
RELATED: Wizards Presents: Everything Revealed For Magic: The Gathering
At this week’s Wizards Presents conference, Wizards announced that we’ll be heading back to Ixalan for a second whack at the land of the Dinosaurs. Lost Caverns of Ixalan will see the creature types we know and love explore the caves, tombs, and, of course, caverns of the continent to search for hidden treasure. While I’m well up for a return to Ixalan to give it another shot at greatness, I’m slightly worried this new take on the world might not be what it needs.
On the one hand, Ixalan deserves a second chance. We don’t often see a new plane debut with the size, detail, and sheer style of Ixalan – developing something so iconic often takes a couple visits to nail, and Ixalan pulled it off from day one. This wasn’t just a stage for a few cards, it was a whole world full of history lurking just outside the frame. From the piratical Brazen Coalition to the vampiric Legion of Dusk, almost everything Ixalan did lore-wise was an absolute smash hit. It was just, unfortunately, told through some of the blandest, safest-playing mechanical designs in years.
Lost
Read more on thegamer.com