While Two Point Studios is known for injecting wacky, almost fantastical elements into their games, there's something about the Robotics course in Two Point Campus that feels like it could be a real course. After all, people build cool robots in real life! Why shouldn't they do so in a virtual university?
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Robotics is a great moneymaker in Two Point Campus, but there's a lot you'll have to take into account if you want to make it a success. This game has you managing almost every aspect of a university campus, but getting the course details right is the very first step. Here's everything you need to know about Robotics, specifically.
Robotics is, really, exactly what it sounds like. Over the course of their education, your Robotics students will learn how to design and put together robots on a grand scale - exemplified by the almost Gundam-looking bots you can see in the Robo Construction classroom. Putting this course on will attract mainly cyborg students, but also swots, goths, poshos, rebels, and neutral students to boot.
There are three rooms that you'll need to build to satisfy the course requirements. These are the Lecture Theatre, where students will learn all about Robotics theory, the Robo Construction room, where students will get first-hand experience putting components together, and Robo Design, where the principles of design are key. You'll need to hire some Robotics teachers, of course, and it would be a good idea to get some who are skilled in Private Tuition - Robotics is a medium difficulty course, so some students might struggle. Private Tuition would help them immensely.
You'll also need a fully-kitted-out Library to help with assignments.
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