Two Point Campus features a wide range of courses to run for your students, letting you attract all sorts of young people to your university and pay you for the privilege. Of the courses on offer, General Knowledge may be the most... normal.
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There are no wacky machines or gigantic room requirements - it's a simple, easy-to-run course that makes for a nice little earner whenever you put it on. That said, you might not have even come across the course before now - here's everything you need to unlock General Knowledge and run the course successfully.
This course will provide quite a General education to your students, imparting them a wide range of Knowledge. Really, it's exactly what it sounds like.
General Knowledge is a course that you'll have to unlock through research. Once you've unlocked the Research Lab - which happens very early on in the campaign - you can set a research teacher to the course. Once unlocked, it stays unlocked, and you can add it to a university with a course slot free for a measly ten Course Points.
The course requirements are also quite slim - you'll need only some Lecture Theatres for classes and a Library for assignments, in addition to all the usual genera that students need.
As an easy-difficulty course, you won't have to micromanage the course all that much. Build everything you need, and the course largely runs itself. The ease also means that students will be getting a lot of experience, which means lots of money for you at the end of every month.
The course is only one year long, which means the students are very easy to keep happy - they'll be gone from the university grounds long before any of their long-term complaints add up to withheld
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