Horizon Forbidden West AMD FSR 3.1 support is coming, but porting studio Nixxes has said that it's "sort of" waiting on AMD.
Earlier this month we already reported that Nixxes is working on adding support for AMD's upscaling tech. As now confirmed by the Dutch porting studio, the team wants to add support for the "latest and greatest" version of the tech (the recently announced 3.1 version), and the team is now waiting on the Red team. During this year's GDC event, AMD said that FSR 3.1 won't be available for developers until Q2 of 2024. Nixxes told PCGamer as much when talking about support for AMD's upscaling tech.
"The short version is, we're sort of waiting for FSR 3.1," Michiel Roza, the Principal Optimization Programmer at Nixxes, told PCGamer. "Because we wanted the latest and greatest before integrating it."
Nixxes' Studio Head and Senior Director Jurjen Katsman added, " "We definitely see frame generation algorithms need more game specific tweaking, especially when it comes to UI, than some of the upscaler ones. So I think that's also a factor in there."
It will be interesting to see how FSR 3.1 performs once implemented in the game. As we've seen in comparison videos and showcases, NVIDIA's DLSS 3 upscaling tech is working wonders in Guerrilla's Zero Dawn sequel on PC. Forbidden West and the Burning Shores expansion are available now globally as part of the Complete Edition on PC and PlayStation 5. Here's what we wrote about Forbidden West in our launch review back in 2022:
"All this did, though, was make me acutely aware that there was one platform where we could have had it all - PC. After all, Horizon Zero Dawn got NVIDIA DLSS and AMD FSR not too long ago. High-end rigs will undoubtedly be able to handle Forbidden West at 4K and over 60 frames per second without any impact on image quality, but who knows how long it'll take for this
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