Elden Ring director and FromSoftware boss Hidetaka Miyazaki may be the mastermind behind the studio's brutal action RPGs, but he claims that as far as his own skills go, "I absolutely suck at video games."
In a new interview with The Guardian, Miyazaki reveals that despite not normally playing through his own games after their launch, since he doesn't want to see "issues that will bug me," he played through Elden Ring's story in preparation for the Shadow of the Erdtree DLC. However, he found himself using "everything" at his disposal to get through it.
"I want to preface this by saying I absolutely suck at video games," he begins. "So my approach or play style was to use everything I have at my disposal, all the assistance, every scrap of aid that the game offers, and also all the knowledge that I have as the architect of the game… the freedom and open-world nature of Elden Ring perhaps lowered the barrier to entry, and I might be the one who's benefiting the most from that, as a player, more than anyone else."
It's fair to say that even though the action RPG is difficult, simply giving players more freedom to run off, explore and get stronger, or sometimes fight different bosses rather than one they're stuck on, makes a massive difference in making the experience less frustrating, and Miyazaki clearly recognizes this.
While Miyazaki doesn't discuss the specific features that helped him get through his own action RPG playthrough, we can probably deduce he's referring to things like Spirit Ashes, NPC summons, and consumables that apply buffs. Since Elden Ring's launch, some players have insisted on avoiding the likes of Spirit Ashes in order to take on boss fights totally solo and ultimately make things harder for themselves, but clearly, the director himself isn't opposed to using the tools that the game offers to make the ride a little smoother.
Regardless, it's interesting to hear Miyazaki himself profess to "suck" at games, especially given how hard
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