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'I absolutely suck at video games': Hidetaka Miyazaki discusses how he prepped for Elden Ring: Shadow of the Erdtree

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Fighting UPS Despite its magic and monsters, Dungeons of Hinterberg's developers 'wanted to show a real place' that could explore 'all the layers' of overtourism
Since Dungeons of Hinterberg is a game about a vacation, it's fittingly also a game about tourism. People flock to the imaginary Austrian village not to ski or sightsee but to explore dungeons, fight monsters, and use magic, which appeared seemingly randomly in Hinterberg a few years before the beginning of the game. Protagonist Luisa comes to Hinterberg to destress and have some fun, but by the end of the game she is knee-deep in questions about the impact the commercialization of magic has had on the city.
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