There's no denying that Elden Ring is tough, but director Hidetaka Miyazaki stands firmly by his belief that it had to be that difficult to give players a "sense of achievement," and making it easier "would break the game itself."
Elden Ring is packed with tough areas and foes – on the game's anniversary last year, Bandai Namco confirmed that players had collectively died over nine billion times, which is absolutely wild. While you could argue that making the action RPG so tough right out of the gate (looking at you, Tree Sentinel) could be off-putting for many, in a new interview with The Guardian, Miyazaki says turning the difficulty down in order to appeal to everyone "wasn't the right approach" for the game.
"If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn't the right approach," Miyazaki explains. "Had we taken that approach, I don't think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy – which, in my eyes, would break the game itself."
It's fair to say that the thrill of finally demolishing a tough boss after countless frustrating deaths is a driving force in what makes Soulslike games like Elden Ring so moreish – we'll all forever remember how we felt after beating Malenia, that's for sure. With that said, it's worth pointing out that although Elden Ring is hard, its open-world design also means that players are given a bit more freedom in terms of how they approach the game, as well as what challenges they take on, and in what order. Although this wasn't the only reason why an open world was implemented, in the same interview, Miyazaki explains: "Both in terms of the difficulty and the learning curve, as well as the world setting, you feel that you can come up for air."
With today being the release day of Elden
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