Hi-Fi Rush developer Tango Gameworks was part of a set of sweeping layoffs that shocked the industry earlier this year, least of all because the studio's last game, Hi-Fi Rush, was pretty much a success by most metrics, winning awards, a «breakout hit by all key measurements and expectations», according to Microsoft's Aaron Greenberg. Cue a parade of anything other than a straight answer.
Luckily Krafton, PUBG's publisher, came in at the last minute to snatch Tango from going the way of the dodo, acquiring the studio three months after its closure had been announced—not before half of its talent understandably went elsewhere, given they'd assumed the curtains had already been called.
Still, the studio's developers are putting on a brave face. Speaking to 4gamer (spotted and translated by Automaton), general manager Colin Mack, creative director John Johanas, and development director Kazuaki Egashira all had some optimistic words to share. For Egashira, nothing's changed about the studio's goal to take a stab at breakout IPs, whether they fly like Hi-Fi Rush or amble a little more, like Ghostwire: Tokyo:
«Tango Gameworks' goal is still IP creation. While the ability and thinking required to create something from nothing cannot be acquired overnight, we have the members with the know-how to do this and we want to expand,» and expanding they are—with several positions on the studio's site still open for future projects.
Johanas adds that he wants Tango to «to be a studio where people feel like the work is their baby, not just some task to be done,» with Mack chiming in to add that «we want to make unique and interesting games for everyone who has supported Tango GameWorks up until now, so please look forward to them.»
As to whether or not the acquisition will impact how that goes, Johanas is confident they can hit the ground running: «A lot has happened this year, but Tango Gameworks itself hasn’t changed. Rest assured that the acquisition will have no effect on our
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