Arrowhead Game Studios’ long-awaited patch for Helldivers 2, version 1.001.100, is now available on PS5 and PC. For those who want to hear and watch all the changes in action, check out the video below with Chief Creative Officer Johan Pilestedt and Design Director Niklas Malmborg.
The update focuses on many things, including anti-tank weapons, armor penetration, and health and armor, while rebalancing weapons, Stratagems, enemies, and more. The Autocannon, Heavy Machine Gun, Flamethrower and Anti-Materiel Rifle are now more effective against heavily armored enemies (though anti-tank weapons are still top-tier).
Enemies like the Automatons’ Hulks now have reduced armor, and the Devastator and Gunship have fewer rockets and reduced fire rate. The explosions from their hits are also smaller, which means ragdolling players. Helldivers have also undergone some changes, taking 50 percent extra headshot damage instead of 100 percent.
Check out some of the balance changes below and full notes here. Another balance pass is coming on the final day of the developer’s 60-day plan, so stay tuned for more details.
Balancing
General
Primary Weapons
Liberator & Liberator Carbine
Knight
Liberator Concussive
Tenderizer
Breaker
Spray and Pray
Scythe
Crossbow
Eruptor
Shrapnel is back! We heard your feedback and re-introduced the shrapnel. We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
Defender
Liberator Penetrator
Diligence
Counter Sniper
Blitzer
Torcher
Sidearms
Peacemaker
Dagger
Crisper
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