Out of nowhere, Arrowhead Game Studios has released an extensive balance patch for Helldivers 2. While it reduces burning damage by 15 percent and reduces headshot damage on those with armor ratings above 100, it offers many changes to existing weapons and Stratagems.
For example, the CB-9 Exploding Crossbow has a slightly smaller explosion and maximum mags (from 12 to eight) but increased stagger and more mags received from resupplying (eight instead of six). The LAS-99 Quasar Cannon has an increased recharge time of five seconds, while the LAS-98 Laser Cannon deals slightly more damage, though damage is less against “large volume bodies.”
The ARC-12 Blitzer is now considered an Energy weapon with 45 shots per minute instead of 30. The LAS-5 Scythe now deals 350 damage instead of 300, but its max magazines have dropped from six to four. Meanwhile, the AX/AR-23 Guard Dog deals 30 percent less damage, and the new RL-77 Airburst Rocket Launcher has a reduced proximity radius but won’t detonate when shot near Stratagems or other players.
There are several other changes and nerfs, not to mention bug fixes, so check out the full patch notes here. Helldivers 2 is available for PS5 and PC. Check out our review for the base game here.
Patch 01.000.300
Overview
For this patch, we have made improvements and changes to the following areas:
Balancing
General
Primary, Secondary and Support Weapons
CB-9 Exploding Crossbow
LAS-99 Quasar Cannon
BR-14 Adjudicator
LAS-98 Laser Cannon
SG-8P Punisher Plasma
ARC-12 Blitzer
R-36 Eruptor
LAS-16 Sickle
LAS-5 Scythe
RS-422 Railgun
MG-101 Heavy Machine Gun
63CS Diligence Counter Sniper
R-63 Diligence
P-19 Redeemer
P-2 Peacemaker
P-8 Senator
LAS-7 Dagger
AR-19 Liberator
AR-23C Liberator Concussive
JAR-5 Dominator
AX/AR-23 Guard Dog
RL-77 Airburst Rocket Launcher
Stratagems
A/MG-43 Machinegun Sentry
A/ARC-3 Tesla Tower
FAF-14 Spear
Enemies
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