Last month, a Helldivers 2 update made it so that the fewer players you had in your party, the more enemy patrols would spawn. Playing the game solo became significantly harder, but thankfully, developer Arrowhead is rolling it back.
"As many of you have noticed, something has been off with patrols and spawn rate for some time now," community manager Thomas 'Twinbeard' Petersson posted on the game's subreddit. "This primarily leads to more enemies rearing their ugly heads than they're supposed to [...] predominantly for smaller teams and solo playing.
We're reverting back to how patrols and spawn rate worked before the patch.
"We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC it required. We now have, and we've concluded that it's not working as intended and we're changing it. There might be some minor tweaks, but overall we're reverting back to how patrols and spawn rate worked before the patch".
Instead of throwing out the patch like a hail mary orbital strike, Arrowhead is making sure things work as intended. So, for the time being, solo play is still a lot harder, but you can expect that to change in the near future.
"We also know you want us to do things and changes properly instead of rushing them, and we do as well," Petersson added. "Therefore, implementing this will take some time. We want to give it proper testing and review it... ah heck, simply see that it works this time.
Even if this means we're faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you're happy with us fixing the problem."
In that vein, Petersson also revealed that Arrowhead is discussing ways to finally introduce a PTS server so that it can gauge feedback on updates before releasing them to the live build. This would likely catch issues such as solo players being overwhelmed by increased patrol spawns, helping avoid similar backlash in
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