Grenades can serve many uses in , but one special use is one many Helldivers do not think about. At first, most would think the purpose of grenades is to close Terminid Hives and Automaton Fabricators or quickly eliminate a small group of weak enemies. However, grenades can serve a multitude of purposes in beyond those, and learning when to use them with proper resupplying can make or break harder missions.
Currently, has five grenades available to players: the G-12 High Explosive, G-6 Frag, G-16 Impact, G-3 Smoke, and G-10 Incendiary. The first is given to all Helldivers when they begin, and the next three are earned through the regular Warbond or battlepass system, while the Incendiary is earned through the Premium Warbond track. Each grenade excels in different areas and has different stats. The Incendiary can set up a hazardous environment that could kill many more enemies in the long term, whereas the Impact kills weaker foes. There is, however, one interesting use for grenades in addition to this.
Stealth is a part of that some tend to avoid, partially because it is tricky and many times people prefer to go in guns blazing. However, thanks to a recent Reddit video by TheQuixotic6, Helldivers now have an example of how to use the normally loud grenade as a stealth tool. In the video, the Helldiver throws a grenade past a small group of Terminids, including a Charger. Once they all turn, the Hellldiver crawls up to the crashed supply ship, collects its rewards, and crawls away without being noticed.
This works due to how the AI of enemies works in. Though both use eyesight, the range they will trigger based on sound is much larger. This is why more enemies will tend to be drawn to large-scale fights. In this case, the sound of the grenade lures the smaller enemies, while 's Charger turns its attention to the noise. As long as one stays prone and does not make noise, the enemies will not trigger.
Armors that give bonus grenade capacity are a great choice when
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