With Sea of Thieves set to launch on PlayStation 5 on April 30, developer Rare has answered a number of questions about how the soon-to-be former Xbox exclusive works on PlayStation.
The highlights here are that progress and items transfer from the Xbox version to the PS5 version, there are PlayStation-only servers with the ability to disable crossplay, and performance options match the Xbox Series X version. Elsewhere, the PS5 version has 60 base Trophies and a Platinum Trophy called Pirate Perfectionist.
In a blog post, Rare said there are some PlayStation-exclusive cosmetics, including the Ruby Viper cosmetics or Dauntless Adventurer Closed Beta rewards, which are exclusive to the PlayStation pre-order campaign. These won’t be equippable on Xbox or Steam. Rare said it’s making plans for a unique sail that will be available to all players during the PS5 launch period. This sail will “commemorate the coming together of pirates across all platforms”.
It’s worth noting that PS5 players need to use a Microsoft account to play Sea of Thieves. “Newcomers will find that their Microsoft account keeps track of their pirate's journey, antics and adventures, making sure everything stays in place between gaming sessions,” Rare said. This also enables progress tracking on the Sea of Thieves website, and lets players buy cosmetics from the Pirate Emporium.
As expected, PlayStation players need a PS Plus subscription to play Sea of Thieves multiplayer. Solo play in Safer Seas mode does not require a sub, however.
The aforementioned PlayStation-only servers let players deactivate cross-play functionality, thereby restricting their gaming sessions to exclusively include other PlayStation users. Players will also have the option to confine gameplay to fellow controller users, enabling play between both PlayStation and Xbox players who favor controller-based gameplay.
Sea of Thieves makes use of the PS5’s DualSense controller in a number of ways. Here’s the breakdown, from Rare:
Meanwhile,
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