In a post-release patch, Larian Studios added Honour Mode to . Honour Mode makes enemies and bosses harder, while introducing harsher rules that work against the player, similar to Tactician Mode. The big difference in what makes Honour Mode such a difficult endeavor is that it only gives players a single save. If a party is wiped out, that's it, the campaign is officially over and a player will have to start again from the Nautiloid Ship in a new save.
This is a carry over from Larian's last title, which had a similar Honour Mode that removed quick saves and auto saves, preventing save scumming, which is a common strategy in especially because of the RNG elements with the d20 dice. Many players enjoyed 'sHonour Mode enough for Larian to add it to Strangely enough, summoning allies to help in a fight against deadly Honour Mode-enhanced enemies is an effective tactic for both titles, since both are turn-based and players will benefit from creating a larger friendly presence in the action economy.
By virtue of being a turn-based game, rewards players who have more turns in a round than their enemies. Since each character only has one turn a round, the easiest way to swing the action economy in a player's favor is to add more characters. Summoning a helper here and there is quite simple, but Reddit user Real-Business6593 (via ) shows that with the right combination of spells and items, players can summon a practical army.
Higher-level spellcaster have access to a myriad of spells to summon allies, such as or These are useful alone, but can also be paired with the Infernal Rapier given by Mizora to summon a Cambion. Between three characters, that's three summons, and weaker pets, like familiars, Scratch the dog, Us the intellect devourer, and Boo the minature giant space hamster, can be used to pad out the line-up.
To really swing the action economy in the party's favor, though, much of a summonable army will come from undead allies. A druid that has the Circle of
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