The Diablo 4 Season 4: Loot Reborn Developer Update Livestream has concluded. In this article, we have summarized all of the most interesting content, features, and quality-of-life improvements coming to Diablo 4 Season 4 on May 14th!
Itemization Changes
- Items will drop with fewer Affixes — Rare items will drop with 2 Sffixes, and Legendaries will drop with 3 Affixes.
- Many conditional Affixes have been removed from the game.
- New Crafting systems — Tempering and Masterworking have been added to the game to enhance item power.
- Rare and Magic items will be reworked in a future update.
Item Changes based on PTR Feedback
- The chance to fail Masterworking and the upgrade animation have been removed.
- Upgrade materials from The Pit will be easier to convert in a future update.
- Legendary items will drop more Veiled Crystals, and Imprinting cost has been reduced in Season 4.
- Visibility to Greater Affixes has been treated and enhanced.
Class Changes based on PTR Feedback
- Armor will cap at 9,230 which will mitigate 85% of Physical Damage against all enemies, regardless of level.
- Cooldown Reduction will be capped at 75%, and Increased Area Size will be capped at 100%.
- Dust Devils and Frozen Orbs will no longer clutter the entire screen.
Helltide Changes
- Helltides will now be available in Tiers I and II.
- The Hellborne and Blood Maiden are new higher-difficulty enemies that will be included in Helltide.
- Helltide will contain additional new events, including Accursed Rituals.
- Aberrant Cinders drop rate has been increased across the board.
Seasonal Theme and Questline — Iron Wolves
- Players will work with the Iron Wolves faction to investigate the new rise in Helltides.
- The Wolf's Honor is a new reputation that can be used to earn items, cosmetics, and a Resplendent Spark.
- A new item — The Profane Mindcage can be used to increase the level of Helltide enemies.
The Pit of the Artificers
- The Pit of the Artificers has been made more
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