Immortals of Aveum deserved better. And now that it’s among April 2024’s PlayStation Plus offerings, there’s little excuse for — hey, put those tomatoes down! — one of last year’s best games not to get its fair due.
Released last summer for PlayStation 5, Windows PC, and Xbox Series X, Immortals of Aveum is a magical first-person shooter, essentially Call of Duty with fancy spells. But it’s also one of the rarest creatures in AAA gaming: a totally new (!!!) game. Not a remake, not a remaster, not tethered to or bound by things like sequelitis or “IP” — an actual new game with new ideas.
Still, despite a unique pitch and respectable marketing budget, which was estimated by one developer at around $40 million, Immortals of Aveum was almost totally bypassed last year. Critics largely panned the game at launch. (Polygon’s review described it as a “soulless” “paint-by-numbers buffet.”) And shortly after its release, developer Ascendant Studios laid off nearly half its staff, citing poor sales for Immortals.
But look between the headlines, and you’ll find an exceptional game. Magic in Immortals fits neatly into three categories: explosive red magic (basically rocket launchers and shotguns), hectic green magic (think SMGs), and precise blue magic (sniper rifles). You’re cast as a young street thief named Jak (Never Have I Ever’s Darren Barnet). A minor heist gone tragically wrong reveals Jak is an atypical individual who — get this — can use all three colors, and he’s summarily recruited into the front lines of a conflict called the “everwar.”
It’s all very silly stuff, and Barnet’s youthful cadence — which constantly comes off as joking, flirting, or both — appropriately sells that Immortals of Aveum doesn’t take itself too seriously. The tone feels like Call of Duty by way of Tiny Tina’s Wonderlands.
Then the game opens up.
A few hours in, Immortals of Aveum pulls the coolest hat trick it possibly could and reveals itself as a full-on Metroidvania. There’s a world map,
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