Now that the belated “next-gen” Fallout 4 update has finally arrived (nearly four years into said generation), Bethesda has at last offered up and enhanced way to play on Xbox Series X|S and PlayStation 5. However, the bar was already set fairly high by the excellent Xbox Backward Compatibility programme, of which Fallout 4 was an early beneficiary: thanks to the Xbox One X 4K patch and then the FPS boost, we already had the choice of whether to run in high frame rate or resolution modes (not both) on Xbox Series X and Series S. At least, that’s the idea. Currently it’s a bit broken on Xbox, but we can expect it to run as well as the PlayStation 5 version soon, and the improvements there are welcome.
If you’re playing on Xbox Series X/S or PC, the process of updating to the new-gen version of Fallout 4 is as seamless as any other update – just download it and go. If you’re on PS5, you must manually, but simply, transfer your old saves from the PS4 version using the same method Sony first-party games, such as Ghosts of Tsushima, have used.
Straight away when I started playing, one of the first things I noticed was that old, and maybe some new, bugs remain in play. Such as lights not being active at times, I was locked into a hacking screen forcing me to reload an earlier save, and missing textures that were present before this update. The PC player base has also reported crashes on the largest GPU market, and years of mods have been broken overnight by this patch, at least until the Script Extender that many of them rely on is updated. Those changes have also delayed the forthcoming and highly anticipated Fallout London mod, which was due last month but has now slipped to an unspecified time until the team can make sure everything works after the patch.
Bugs aside, though, the main feature of this 22GB update is that it adds a Performance toggle for Xbox Series X/S and PlayStation 5, which creates a Quality (off) and Performance (on) choice. (The PC version didn’t
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