is the best-selling title FromSoftware has ever developed, taking the soulsborne games into uncharted territory with its open world. Thanks to this, it is the most approachable of the titles, while managing to keep the famously crushing difficulty that soulslike games are known for. With a project as large as ,there are going to be some growing pains that prevent the game from being perfect. Sometimes, that can be too many reused assets, while other times it can be the balancing of certain enemies.
Other than their notorious difficulty, soulsborne titles are renowned for their boss designs, featuring major enemies with dozens of attacks and multiple phases. This is perhaps the most difficult element for other soulslikes to emulate, since bosses from a FromSoftware title have such a distinct feel to them. Despite being the developer's greatest success, some of its bosses miss the high bar that it has set for itself, and one reason for this is their balancing.
As soulsborne titles have gone on, the number of multiple phase bosses has increased. Sister Friede from earned notoriety for her three distinct phases.
As is the nature of any RPG that allows the player to grind to get to higher levels,it is impossible to make the difficulty of enemies universal. The point of making an open world title is to allow some players who may struggle more to become strong enough to complete the game at their own pace. That doesn't mean the difficulty of bosses relative to each other needs to vary as much as it does. Some require hours upon hours to eventually defeat, while others are slain in a single attempt without much thought being needed.
Strangely enough, this has less to do with the boss designs themselves, since some have great attacks and mechanics, they just need some tweaking in their stats. For instance, Maliketh, the Black Blade, one of the late game bosses, has a large variety of moves, outstanding design and prevalence in the lore. He hits as hard as one would
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