Halo’s move to Unreal Engine 5 would make it easier for developer Halo Studios, née 343 Industries, to take Xbox’s flagship first-person shooter multi-platform, including a launch on PlayStation 5, tech experts have said.
Speaking to Eurogamer, Digital Foundry chief Richard Leadbetter said moving to Unreal 5 makes for “easier” multi-platform development than porting across the existing Slipspace engine.
"It stands to reason that an engine designed for deployment across multiple platforms would be easier to work with than existing technology built for Xbox and PC,” Leadbetter said.
While Microsoft’s multi-platform video game push has seen the likes of Rare’s Sea of Thieves and Obsidian’s Grounded make the jump to PS5, the company has yet to announce any Halo game for a non-Xbox console.
Despite a backlash from some hardcore Xbox fans, Microsoft’s multi-platform push appears to have been a success. Sea of Thieves, for example, topped Sony's sales chart earlier this year, and Xbox boss Phil Spencer has said the company’s franchises are stronger for heading to PlayStation and Nintendo Switch.
Indeed more PS5 launches are coming, including Indiana Jones and the Great Circle, albeit a few months after MachineGames’ adventure hits PC and Xbox, and id Software’s Doom: The Dark Ages. Could Halo be next?
In August, Spencer said Xbox’s multi-platform push is in part about bringing in more money to Microsoft’s gaming business — with the pressure now on to deliver following Microsoft’s eye-watering $69 billion acquisition of Call of Duty maker Activision Blizzard last year.
“... we run a business,” Spencer said. “It’s definitely true inside of Microsoft the bar is high for us in terms of the delivery we have to give back to the company. Because we get a level of support from the company that’s just amazing and what we’re able to go do.
“So I look at this, how can we make our games as strong as possible? Our platform continues to grow, on console, on PC, and on cloud. It’s just going to
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