Halo Infinite Season 2 started on Tuesday, bringing new maps, new game modes (including a baby battle royale), and a ton of new cosmetics (including Clippy, Microsoft’s erstwhile mascot). It also brought a few balance changes, including a revamp to melee combat that should result in a lot more Spartans knocking each other out.
The patch notes reveal an overall 10% reduction in all melee damage for both campaign and multiplayer. This means that the Mangler is no longer a one-shot kill in multiplayer. Oddly enough, the Battle Rifle is being exempted from this melee damage nerf to preserve its two-burst kill capability, but only in ranked multiplayer. Everywhere else, the Battle Rifle will be strictly worse.
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Another big change is the way Halo Infinite deals with two Spartans smacking each other at the same time. As revealed in the developer notes, Halo Infinite had a system in place prior to Season 2 where simultaneous melees would result in whoever has more HP winning the fistfight.
"This system caused a lot of confusion and frustration when players felt there should have been a traded melee kill," 343 wrote. "We have removed these rules and now apply the damage to both players and don't allow one of them to survive."
Now, if both players are below the damage required for a melee kill and both strike at the same time, both Spartans will get knocked out.
Other changes in melee include better "snapping" to enemies during melee lunges, and improved collision physics with enemies after meleeing. Again, the dev notes reveal a strange issue with melee encounters where it’s possible for Spartans to pass through each other. This was an issue with enemy
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