Halo Infinite developer 343 Industries will be rolling out a handful of major fixes for the shooter in its next update, and reverse several poorly received changes that were made to skill jumps following the release of Season 2.
Skill jumps are essentially movement exploits that allow players to navigate Halo Infinite's multiplayer maps faster and reach areas they ordinarily couldn’t. Although unintended features of the game’s design, they’ve become staple mechanics of the multiplayer shooter's competitive community, and many fans were upset when the most popular jumps were removed in Season 2.
Writing in a blog post on Halo Waypoint, community manager John Junyszek said the team had received “overwhelmingly strong feedback from players” about the jumps and felt the team had “made a mistake” in removing them. In response to the blowback, four jumps will be reintroduced: the key door and house panel jump from Live Fire, the double door jump in Bazaar, the pizza jump in Streets, and the P side edges on Aquarius.
Junyszek said the jumps on Live Fire, Bazaar, and Streets are a “1-to-1 roll-back”, although the jump on Aquarius will be adjusted to be more predictable by clearly indicating its collision paths. That’s a big move by 343; not only is the studio reverting a gameplay change off the back of fan feedback, but it's deliberately altering an unintended glitch to make it more easily accessible and balanced.
“We do our best to analyze the trade-offs of different strategies, the movement of players through the levels and the cost or ‘friction’ of traversal in different combat scenarios,” Junyszek said. “In conjunction, we strive to create environments that offer a fine-tuned risk and reward experience and clearly communicate
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