After "overwhelmingly strong feedback" from players, Halo Infinite developer 343 Industries says it "made a mistake" in removing a handful of skill jumps from the game and is now reversing the changes.
In an update on Halo Waypoint, 343i community manager John Junyszek confirmed that as a result of that feedback, the jumps at Live Fire (key door and house panel), Bazaar (double doors both sides), and Streets (Pizza) will receive "1-to-1 roll-backs to how they were before the Season 2 update", whilst Aquarius (P Side edges) will also return, albeit with a "slight adjustment" to make the collision "more predictable".
"We do our best to analyze the trade-offs of different strategies, the movement of players through the levels, and the cost or 'friction' of traversal in different combat scenarios," Junyszek said. "In conjunction we strive to create environments that offer a fine-tuned risk and reward experience and clearly communicate the movement opportunities in the combat space."
The team has also addressed issues with weapon jamming, too, having been able to both identify the root cause of the issue and revert the recent change in the upcoming update. Other tweaks include "stability improvements" to PC, improved Equipment Pods in Last Spartan Standing, fixed Spartan Core counts, and Pelican drops will soon match pre-S2 "frequency and type" again.
For the full list of changes and improvements, head on over to Halo Waypoint.
Should you play Halo Infinite in 2022? I certainly think so.
"I've always thought there's something special about Halo's multiplayer," I wrote. "Whereas its contemporaries are obsessed with reinvention, endlessly complicating matters with unlockables and perks and competitive advantages that sometimes
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