The newest season of Halo Infinite multiplayer is having a rough start. And in response to already mounting feedback, the Halo Infinite devs say they’re reviewing options internally to address the issues players have with Season 2.
Season 2, dubbed “Lone Wolves,” adds some new maps, modes, playlists, and more to the lineup for Halo Infinite. There’s also a new battle pass which, adhering to Halo Infinite‘s structure, is permanently open for unlocks and progression.
The launch didn’t go smoothly, though. Last Spartan Standing, a new game mode, is a pretty neat idea, but challenges weren’t accurately tracking. An unintentional glitch was causing weapons to “jam,” an issue they’re working on now. And players have had issues with both multiplayer movement tech and single-player speedrun tactics getting patched.
Joseph Staten, the head of creative at 343 Industries, addressed the feedback on Twitter:
“Hey Spartans, this week has been bumpy. That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”
Sr. Community Manager John Junyszek, meanwhile, addressed some of the specifics. Last Spartan Standing should be tracking more accurately for the Interference event, and anyone who logs in during the event will get five XP Boosts and five Challenge Swaps. The difficulty of some Event Challenges are also being lowered next week, and completing them will earn two levels on the Event Pass. Junyszek also addresses the issues with multiplayer jumps and speedrun strategies, saying they’re taking feedback seriously and internally reviewing options.
The second season of Halo Infinite has, much like its preceding
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