Halo Infinite’s second season of content, dubbed Lone Wolves, launched Tuesday, and developer 343 Industries admits it got off to a “bumpy” start.
While players have had positive things to say about HaloInfinite’s new maps (Catalyst and Breaker), silly new unlockable cosmetics, and new multiplayer modes King of the Hill and battle royale-esque Last Spartan Standing, buggy challenges are souring the launch of season 2. There have also been fixes to exploits that players didn’t actually want fixed. In-game weapons also started jamming, which is something you really don’t want in your multiplayer shooter.
Joseph Staten, head of creative for Halo Infinite, and John Junyszek, senior community manager at 343, both took to Twitter on Thursday to assuage fans’ anger and say they’re listening to criticism.
“Hey Spartans, this week has been bumpy,” Staten said. “That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”
With Tuesday’s update, 343 Industries wiped out well known glitches used by campaign speedrunners — including the perplexing removal of the ability to hijack the Pelican — and certain multiplayer movement techniques and skill jumps used by high-level Halo players. While the latter was communicated ahead of season 2, it wasn’t a welcome set of changes.
“Everything that was fun about the campaign, that I was excited to try when co-op releases later this year? Gone,” said longtime Halo player Mint Blitz in a YouTube video. You may recall the YouTuber’s video in which he launched Master Chief across Halo Infinite’s open-world map, Breath of the Wild-style, using early exploits. Mint Blitz also
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