Launching a live service game can't be easy. It's hard to remember any games-as-service launch where everything went as planned but normally, as the game updates and time goes by, things get more stable. Unfortunately the release of the second season of Halo Infinite hasn't been all that smooth either.
Our Halo expert Nat Clayton previously said the first season was a bit of a mess, and I had hoped the second would pull it out the bag. But even the head of creative for Halo Infinite, Joseph Staten, has said that the release hasn't gone to plan.
In a tweet spotted by Eurogamer, he said: «Hey Spartans, this week has been bumpy. That definitely wasn't our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We're reviewing options and will have more news to come.»
Hey Spartans, this week has been bumpy. That definitely wasn't our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We're reviewing options and will have more news to come.
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