A reader extols the virtues of Elden Ring, except for its platforming – and hopes FromSoftware can improve the jumping in future games.
I’m not going to be the first to say this, but Elden Ring is an amazing game. I can’t imagine it not sweeping the boards in terms of game of the year nominations and it’s clear it’s one of the best games of the… generation (I guess? Does that even mean anything while everything is cross-gen?). It’s a fantastic game that I’ve sunk well over 200 hours into, but like anything it’s not perfect.
There are lots of minor issues, like the repeated bosses and the not-so-great endgame, but for me there is only one thing that stands out as a major problem, that actively spoiled my enjoyment of the game at times, and that’s the platforming. Which, if I can be blunt, sucks.
Now, you may be thinking, if you don’t know the game that well, that the platforming doesn’t matter. After all, Elden Ring isn’t much of a racing game or football sim either, but platforming is actually very important in the game, in terms of exploration and discovering a lot of the secrets. If you don’t try and jump onto every surface you think you can reach you’re going to miss out on a ton of good loot. So it’s a real problem that that jumping is really terrible.
Now, no one’s expecting Super Mario here, but that’s a good job because Elden Ring’s jumping is the exact opposite of that in terms of quality and entertainment. The biggest problem is that it all feels like it’s broken even though it’s actually not. Part of this is because of the animation, which is extremely limited and basically has a basic jump and that’s it. A running jump doesn’t look or feel any different and there’s very little impression of weight or force in any
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