Halo Infinite Season 2 has only been live for a few days, but the fanbase has already leveled a heaping pile of complaints over the changes it brought. For developer 343 Industries, the second season was a shot in the arm the game desperately needed. It brought two new maps, a Last Spartan Standing mode, and a host of changes. However, some of these changes have gotten a cold reception from the community. 343’s Joseph Staten addressed these issues, saying that the launch of the season has been “bumpy,” and the team is “reviewing options.”
“Hey Spartans, this week has been bumpy,” Staten wrote on Twitter. “That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”
Last Spartan Standing has apparently been well received, but the rest seems to be on shaky grounds. Staten goes over “map jumps,” which likely refers to the jumping trick players used to get around maps more easily. Halo Infinite Season 2 brought changes to that, removing the collision for small ledges. Halo games have always had these little ledges and bumps in multiplayer maps that allowed people to get to higher locations or situated for better angles.
The community isn’t happy a lot of them are now gone, and have been posting their frustrations online along with footage. Some speedrunning techniques are also probably off the table.
Hey Spartans, this week has been bumpy. That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come. https://t.co/RWEHK7VpDl
— Joseph Staten (@joestaten) May 5, 2022
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