Gundam Evolution is a 6v6 hero shooter, and a PC Network Test was recently held. The free-to-play shooter gave fans access to the full roster and a few game modes. They also teased how monetization will work. The developers have given access to some of the “pods”, essentially loot boxes.
Unfortunately, most of my footage was lost due to an error with Nvidia Shadowplay. However, that is likely not an issue with the game itself. While there’s still a way to go before the game is ready, I had a blast, despite losing quite a bit.
I appreciate that Gundam Evolution’s developers gave everyone access to the whole cast, including the just-announced Gundam Exia and the Marasai (UC). Players were given the currency to unlock them, which was a positive.
As a casual shooter, the first-person shooter felt incredible. The game hit me with so much nostalgia as a Gundam fan. The attention to detail on the mobile suits was exceptional, and all of the mobile suits felt good in each of the three modes available so far.
Game Modes available in PC Network Test
Point Capture has players claiming objectives with Attack/Defend rounds. Domination reminded me of Paladins’ Alpha test. Players capture points that randomly change, one by one. Destruction is also familiar to FPS fans, where players plant a Megacharge (bomb) on two points, and the defending team has to defuse them.
I was hoping for some Team Deathmatch! I appreciate the importance of these modes as classic FPS modes. They demand teamwork if players want to stack wins. But I am hoping for larger maps - or even these maps with TDM instead.
Gameplay is solid on the controller and keyboard/mouse. The tutorial teaches you everything necessary to get into gameplay, and I appreciate that. Players
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