When People Can Fly started talking about Outriders and showing off gameplay, the devs were careful not to label the co-op shooter as a live-service game. The pursuit of loot and endgame activities would keep players invested if they wanted, but completing Outriders’ story campaign offered a definitive conclusion for those looking to get in and out. People Can Fly did its best to toe that line between live-service and single-player game, and its upcoming Worldslayer expansion looks to continue that trend.
At its core, Worldslayer is more campaign content for Outriders players looking to jump back into the game they enjoyed last year. It features a new set of environments to explore, new enemy types (riffs on familiar archetypes, though), and a big bad named Ereshkigal to contend with. The world of Enoch is changing following the conclusion of the main game, and it is up to the player to boost their powers and defeat those who seek to wipe out humanity.
Outriders Dev Aware of Loadout Requests
For the live-service-seeking gamers, People Can Fly has made sure to make a number of smart additions to the existing game to keep them coming back. Obviously, the promise of new loot is at the top of the list for Worldslayer, and Outriders' upcoming DLC will deliver new weapons and gear sets to collect. But there are also new ways to theorycraft a build and further spec into a specific playstyle, which is something that the game struggled with at launch.
During our preview of the Worldslayer content, it wasn’t clear how deep those build possibilities will be, but the key appears to be the PAX skill tree. This is a separate skill tree from the main three available to Outriders’ four playable classes, and they include nodes with
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