Much like everyone else, my first reaction to Vampire: The Masquerade - Bloodhunt was one of confusion. I’m a big fan of the battle royale genre, but creating one based on Vampire: The Masquerade seemed like a weird decision considering how little of it focuses on combat. Combine that with the current oversaturation of battle royale and live service games, and you could say I was more than a little sceptical.
After getting the chance to play a few hours of Bloodhunt at the Sharkmob studios in Malmö, I can confidently say that it’s a surprisingly great battle royale with a clear reverence for its source material, stunning presentation, and smart tweaks to the formula that help to set it apart from the likes of Fortnite and PUBG.
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Bloodhunt takes place in a virtual recreation of Prague just as a war between the different Vampire factions that inhabit the city is breaking out. My play session was mainly about getting to experience the gameplay, but Sharkmob made it clear how seriously it takes the series’ lore. Guns and parkour might seem like it’s going against the point of the Masquerade, but it was considered carefully enough that references are now made to it in the official fifth rulebook for the tabletop game, so it seems to be in good hands.
Being set in Prague immediately sets Bloodhunt apart from the rest of the pack. Rather than having one huge map set across several biomes, you’ve instead got one singular area that feels much more densely packed with an increased focus on verticality compared to others in the genre. The size and detail of the city combined with impressive animations, textures, and particle effects make Bloodhunt what Sharkmob
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