Though I’m not personally into the battle royale genre, I sincerely enjoyed Vampire: The Masquerade - Bloodhunt. Like all battle royale games, the goal is to be the last person standing, but it’s a little different when playing as an immortal vampire.
Based on the White Wolf games’ tabletop RPG Vampire: the Masquerade, it stays true to the lore and mechanics of the game. While far from perfect, it’s still an enjoyable experience.
Set in the town of Prague, Vampire: The Masquerade - Bloodhunt is set in the world of White Wolf, where supernatural creatures fill the world, but they do what they can to hide their presence from mortals. In the vampires’ case, it’s The Masquerade.
The Masquerade’s purpose is to hide the existence of vampires from mortals. The Masquerade is a code of conduct that Vampires abide by, which the Camarilla sets. The Camarilla is one of the major factions of Vampires, and they do not wish to draw attention to the existence of vampires.
This means no feeding on humans while other humans are around and no using their various incredible supernatural powers. How can that be used in a video game? In a pretty creative way, it turns out.
Vampires in Vampire: The Masquerade - Bloodhunt who use their powers in the presence of human NPCs or feed on NPCs with witnesses get a Blood Hunt called upon them.
Suddenly, a target has been painted on that character. It can be used as a trap to lure in unsuspecting players, but everyone knows where you are. For example, in a trios match, a player could purposely get a Blood Hunt called, with their allies hiding in the shadows, waiting to jump unsuspecting players.
The various vampire clans are represented with appropriate character designs, lore, and powers, which I appreciate.
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