When you think of Vampire: The Masquerade, you probably picture eerie vampires quietly making their way through high society without their powers, not wall-running gunfights in the streets of Prague. Bloodhunt is here to change that.
Bloodhunt is now in the middle of its first season and while it’s certainly a unique take on the genre it’s also very respectful of its source material. The biggest teething problems are not with the vampires themselves, but the fact its fast-paced and intense action can sometimes make for stressful play.
Related: “We Can Have Both” - Bloodhunt’s Producer David Sirland On Graphics Over Gameplay
Currently, there’s no story of note in Bloodhunt, although I suspect it’ll follow other live-service games and develop one as the seasons carry on. This lack of a narrative means it can slot neatly into the series canon, as the game makes good use the property’s trademarks - most notably the Masquerade itself, which sees players avoid using their powers in public or suffer the consequences of the titular bloodhunt, their icon flashing for everyone to see on the map. The lack of a story is a bit of a shame considering the series’ rich history, but it feels like something that can be expanded in the future.
While the story might not draw you in, the world itself envelops you in its leathery wings. Rain drips from the rooftops, blood is sucked from necks with a delicious squelch, nightclubs reverberate with romantic basslines, and while the fighting takes place on the streets, more buildings have the familiarly decadent interior design of modern vampire lore than you’d expect. Prague, the game’s only map so far, is packed with detail and defines Bloodhunt’s unique playstyle with its focus on verticality
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