Vampire: The Masquerade – Bloodhunt(opens in new tab) is a very solid battle royale: I enjoyed it more than I expected to when I horsed around with it in the early days of its Early Access release, and more recently Morgan said he's «really impressed with how well developer Sharkmob has nailed the basics» in the full release. But it hasn't been entirely without problems, and today Sharkmob announced that ranked play will be paused until the launch of the next update.
«After careful evaluation, we have decided to pause Ranked mode temporarily until the new update arrives,» the studio wrote on Steam(opens in new tab). «We hope the new balance changes and gamepad improvements will increase the mode's popularity again and make matchmaking viable once more.»
The biggest issue plaguing Bloodhunt right now appears to be the implementation of controller support, which «needs a bit of love,» Sharkmob said in recent pre-patch notes(opens in new tab)—something of an understatement, given that developers are essentially replacing everything.
«We have tweaked the current system, replaced our dynamic response curve with a more traditional exponential curve, set the acceleration to a fixed speed and adjusted the AA to fit what we have,» lead designer Gustav Stigenius explained. «We feel like this is a great step in the right direction, but we’re only at the beginning of the road. Stay tuned for a follow-up article where we deep-dive into reworking the controller look, aim, scope turn rate, aim assist and settings so that you can customize your game experience.»
Bloodhunt is available on PC and PlayStation 5, and its controller problems are exacerbated by crossplay. While crossplay can be disabled on PS5 (the toggle is apparently
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