A new patch for Gran Turismo 7 has resulted in the credits payouts of several races being reduced. Fans had previously criticized the motorsports simulator for the high price on its vehicles, and this update has counteracted one means of easily grinding for credits.
Spotted by Discord user DDM and VGC, races such as Alsace Village, Colorado Springs Lake, and several more will now reward far fewer in-game credits after the game has been updated to version 1.07. These in-game credits are used to purchase new vehicles in Gran Turismo 7, and with some cars being several times more expensive in the game than they were in its predecessor Gran Turismo Sport, players had begun farming certain tracks to earn enough credits to buy them without having to spend actual cash on credit packs.
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According to DDM's list, these tracks have seen credit payouts reduced drastically:
Gran Turismo 7's endgame revolves around acquiring Legend Cars, expensive versions of classic vehicles that require a significant time investment so that they can be purchased. High-value cars regularly rotate in and out of in-game shops, so players are subtly motivated to either devote time to earning credits or to take a shortcut by buying credits through microtransactions.
For example, the Porsche 356 A costs 615,000 in-game credits, the Toyota Supra GT500 ’97 will set you back 1.5 million credits, and the Ford Mark IV Race Car '67 costs an eye-watering 4.6 million credits.
With the new race payout rates,
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