Polyphony Digital‘s president and Gran Turismo series producer Kazunori Yamauchi has addressed Gran Turismo 7‘s recent lengthy server downtime, as well as the controversial decision to tweak winnings to make grinding for cars even longer.
Gran Turismo ‘s servers initially went down on Thursday at 6am GMT / 2am ET for update maintenance, and were supposed to return two hours later. Instead, they took more than 30 hours to return.
In a new statement on the Gran Turismo website, Yamauchi explained: “Immediately before the release of the 1.07 update, we discovered an issue where the game would not start properly in some cases on product versions for the PS4 and PS5.
“This was a rare issue that was not seen during tests on the development hardware or the QA sessions prior to the release, but in order to prioritize the safety of the save data of the users, we decided to interrupt the release of the 1.07 update, and to make a 1.08 correctional update.
“This is the reason for the delay. My sincere apologies for the late report to everyone.”
The server downtime occurred just as the game was garnering more controversy over its in-game currency, and the way that players have to play the game for long periods of time to earn enough credits to buy some of its better cars.
Rather than easing the amount of grinding necessary, the 1.07 patch instead reduced the amount of in-game currency some races reward, thereby making it harder to unlock new cars, despite widespread criticism of the game’s microtransactions.
Addressing the controversy in the same statement, Yamauchi claimed that the situation would eventually be resolved with further content due to be released at an unspecified point in the future.
“In GT7 I would like to have users enjoy
Read more on videogameschronicle.com