An update from Gran Turismo 7's founder Kazunori Yamauchi addresses concerns surrounding the game's rewards systems and in-game purchases, making interesting points about the value of virtual vehicles. The long-awaited next chapter in the franchise has come under heavy criticism since its release owing to its pervasive microtransactions. These microtransactions only went live after the game was released and reviews for it had already shipped, and many fans were disappointed to see that the latest Gran Turismo was charging as much as $40 for some cars.
While many players are praising the core game for its polished mechanics and breathtaking visuals, the presence of these in-game purchases has dampened positive public fervor for the game a bit. Gran Turismo 7 follows a similar formula as other contemporary racing video games, with the player competing against the clock, other players, or NPCs in various races and across a diverse range of locales. These races yield in-game credits based upon performance which can be used to purchase the game's many vehicles. As the player continues with the game, the cars they purchase become progressively more expensive and higher-performing, which is where the microtransactions come in. Rather than earning the required credits through racing, players can simply spend real-world cash on them and circumvent this process-- a route that some might find more desirable following Gran Turismo 7's truncation of rewards in a recent update.
Related: Gran Turismo 7: How to Earn Credits Fast
Fans were, unsurprisingly, not happy about this change, prompting series creator and developer Kazunori Yamauchi to issue a special statement on the Gran Turismo website. After apologizing for a server outage
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