March 17 and 18 for Gran Turismo 7 has been critical as patch 1.07 has stirred up a lot of controversies. The update received extended maintenance of nearly 30 hours.
Some of the changes brought about by the patch haven't gone down well with the fans. Polyphony Digital has now addressed the issues on the game's official website.
The temperature additionally rose because Polyphony Digital has nerfed race rewards from several events. This incentivises players to buy credits directly from the game's store with real-life money.
Series producer Kazunori Yamauchi believes that the nerf has been done to ensure that the value of some in-game cars reflects their real-life ones.
The problem started before the developers extended the maintenance due to an issue with the 1.07 patch. The exact cause and a potential deadline weren't given out as fans were left in dismay.
After it took thirty hours for the game's servers to return, Yamauchi updated fans about the ordeal. It seems that the primary reason was detected before the update itself.
He further said:
While the responses related to the extended delay seem alright, Yamauchi's response to the nerf in rewards seems interesting. The issue started when players analyzed the patch notes. It was clear that they would receive fewer rewards when completing certain events.
Credits in the game are essential as they help players unlock new cars. Credits are also required to upgrade the attributes of the cars. The nerf seems dodgy to many players because of the game's microtransaction system.
Yamauchi also added that he would prefer players not to repeat grinding events to get a car.
There have also been promises of a lot of upcoming things. Yamauchi has requested players to see Gran Turismo 7 from
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