Gran Turismo 7 developers Polyphony Digital have released a statement from producer Kazunori Yamauchi apologizing for the problems caused by the planned rollout of the 1.07 update.
In the post, Kazunori Yamauchi explains why a maintenance period for Gran Turismo 7 that was expected to last only a few hours had lasted longer than 24 hours. He goes on to apologize for the delay after explaining the unforeseen events that caused the problems. Yamauchi then explains the decision to lower the number of in-game credits awarded for certain events and that microtransactions are in the game to represent the value and rarity of real-world cars.
Gran Turismo 7 Unplayable for Hours Due to Server Maintenance
Polyphony Digitals' statement on March 18th, 2022 comes following an extended period of server maintenance which left fans unable to play most of the modes within the game for over a day. Update 1.07 caused a rare issue that the developers did not foresee during tests on the PlayStation 4 and PlayStation 5 or the QA sessions prior to the release of the update for Gran Turismo 7. Correctional update 1.08 is out now.
The statement addresses a big problem that players have had since the launch of the eagerly awaited racing simulator. The microtransaction system within Gran Turismo 7 has received significant backlash from players. In the statement, Yamauchi defends Polyphony Digital's microtransaction structure saying, «Some event rewards have been adjusted. I wanted to also explain the reasons for it and our plans going forward. In GT7 I would like to have users enjoy lots of cars and races even without microtransactions. At the same time, the pricing of cars is an important element that conveys their value and rarity, so I do think
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