New details about God of War Ragnarok accessibility options reveal that the upcoming title will rival The Last of Us: Part 2 in terms of approachability. The highly-anticipated sequel to 2018's God of War is said to conclude Kratos and Atreus' epic journey through the world of Norse mythology. While the God of War Ragnarok release date is still under wraps, developer Santa Monica Studio has reaffirmed that the title will launch in 2022.
2018's God of War breathed new life into the classic PlayStation franchise by introducing a new mythological setting, a new combat system and a brand-new cast of characters. The game follows Kratos and his young son Atreus on a quest to reach the highest peak in the Nine Realms, and along the way the dynamic duo faces off against many monstrous and godly threats. The games clearly sets up a sequel, with the upcoming God of War Ragnarok set to explore the consequences of Kratos and Atreus' actions in the previous title. Actor Ryan Hurst will play Thor in Ragnarok, and the star's recent visit to Santa Monica Studio has sparked rumors of an impending release date announcement.
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A recent post on the PlayStation Blog outlines God of War Ragnarok's large selection of accessibility options. The sequel will borrow features added to the previous game's PC rerelease, like Auto Sprint and the ability to toggle aiming or blocking. Santa Monica Studio is also adding brand-new accessibility options to God of War Ragnarok, including the ability to customize the color, size and location of subtitles and captions. An adjustable user interface and a High Contrast color mode will also make on-screen information much more clear.
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