God of War Ragnarok looks set to continue Sony's commitment to vast accessibility options, as in an unsurprising (yet very welcome) announcement, the gaming giant has confirmed that Kratos's next big adventure will feature well over 60 different accessibility options.
The announcement was made via the official PlayStation Blog, in a post written by Santa Monica Studio's lead UX designer Mila Pavlin. In the post, Pavlin details various accessibility options coming to God of War Ragnarok such as improvements to subtitles and captions, UI element resizing, and a high contrast mode to name just a few.
Additionally, accessibility improvements brought to God of War's PC port such as auto-sprint and an always-on reticle option will return in the PS5 sequel. As a result, God of War Ragnarok is shaping up to be one of Sony's most widely accessible first-party games to date.
The PlayStation blog post isn't too exhaustive, though it does a fine job detailing many of the accessibility options coming to God of War Ragnarok, which is currently scheduled to release sometime this year. More options include visual navigation assistance, audio cues for on-screen prompts and full controller remapping.
Pavlin notes at the end of the blog post that these are just some of the accessibility options that'll be in the final release, stating that details on various combat and puzzle assists, HUD adjustments, camera tuning, and more are to follow.
It's no great shock that God of War Ragnarok is set to feature a robust selection of accessibility options. Back in 2020, The Last of Us 2 was widely lauded for its commitment to accessibility, featuring many of the same options we're now seeing in games like God of War Ragnarok and Horizon Forbidden West.
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